[This is preliminary documentation and is subject to change.]

The Project type exposes the following members.

Constructors

  NameDescription
Public methodProject
Create the project, adding in a default set of objects to make up a simple scene

Methods

  NameDescription
Public methodApplications
Public methodChildEnumerator
An enumerator to pass through all the child objects (not recursively) for a specific type
(Inherited from SceneObject.)
Public methodCreateObjRef
Creates an object that contains all the relevant information required to generate a proxy used to communicate with a remote object.
(Inherited from MarshalByRefObject.)
Protected methodDisableObject
Used by external API sets, like Physics, to Disable the object in the simulation
(Inherited from SceneObject.)
Protected methodEnableObject
Used by external API sets, like Physics, to Enable the object in the simulation
(Inherited from SceneObject.)
Public methodEquals
Determines whether the specified Object is equal to the current Object.
(Inherited from Object.)
Public methodFinaliseSimulation
Finalise (cleanup) the object at the end of Simulation
(Inherited from SceneObject.)
Protected methodFinalize
Allows an Object to attempt to free resources and perform other cleanup operations before the Object is reclaimed by garbage collection.
(Inherited from Object.)
Public methodGetHashCode
Serves as a hash function for a particular type. GetHashCode()()() is suitable for use in hashing algorithms and data structures like a hash table.
(Inherited from Object.)
Public methodGetLifetimeService
Retrieves the current lifetime service object that controls the lifetime policy for this instance.
(Inherited from MarshalByRefObject.)
Protected methodgetname
An overridable function to get the name of the Object, useful for fixed objects, or providing read-only references, etc..
(Inherited from SceneObject.)
Public methodGetType
Gets the Type of the current instance.
(Inherited from Object.)
Public methodInitialiseSimulation
Initialise the object at the start of Simulation. This hierarchially calls all InitialiseSimulations in all children Note that if the object is Disabled at the time of main simulation start, then InitialiseSimulation is NOT called. It is up to the developer to determine if a live call is needed should Enabled be set to True later.
(Inherited from SceneObject.)
Public methodInitializeLifetimeService
Obtains a lifetime service object to control the lifetime policy for this instance.
(Inherited from MarshalByRefObject.)
Protected methodMemberwiseCloneOverloaded.
Public methodRender
Public methodRenderDesign
This is the HIGH LEVEL project render solution, which sets up the viewports and renders the application
(Overrides SceneObject..::.RenderDesign(RenderStruct).)
Public methodRenderNormal
This is the HIGH LEVEL project render solution, which sets up the viewports and renders the application
(Overrides SceneObject..::.RenderNormal(RenderStruct).)
Public methodStepSimulation
Advance the simulation by the specified timestep
(Inherited from SceneObject.)
Public methodToString
Returns a String that represents the current Object.
(Inherited from Object.)

Fields

  NameDescription
Public fieldChildren
List of all the child objects underneath this object
(Inherited from SceneObject.)
Public fieldCurrentApplication
Public fieldDefaultCam
Public fieldDefaultCollider
Public fieldDefaultViewport
Public fieldfilename
Protected fieldisLocked (Inherited from SceneObject.)
Public fieldlx
Public fieldly
Public fieldlz
Public fieldmouse
Public fieldmouseX
Public fieldmouseY

Properties

  NameDescription
Public propertyActiveGeoms
Public propertyAssets
Public propertyEnabled
If Enabled, the Object will participate in the Scene and Render accordingly. Also, if Enabled, all child objects will subsequently Step the Simulation and Render accordingly.
(Inherited from SceneObject.)
Public propertyFilename
Public propertyFPS
Public propertyFPSframes
Public propertyFPSmaximum
Public propertyFPSseconds
Public propertyLocked
Locked represents a Designer feature only. It is used to determine whether the object can currently be selected
(Inherited from SceneObject.)
Public propertyMouse3D
Public propertyMouseX
Public propertyMouseY
Public propertyName
The Name of the object, used by the Designer. Calls getname() to get the current name
(Inherited from SceneObject.)
Public propertyState

See Also