[This is preliminary documentation and is subject to change.]
If Enabled, the Object will participate in the Scene and Render accordingly.
Also, if Enabled, all child objects will subsequently Step the Simulation and Render accordingly.
Namespace:
IcarusSceneEngineAssembly: IcarusSceneEngine (in IcarusSceneEngine)
Version: 1.0.0.0
Syntax
| C# |
|---|
public bool Enabled { get; set; } |