[This is preliminary documentation and is subject to change.]
A SceneObject is the parent object of all objects for use in a Scene.
As such it contains base functions expected from all scene objects.
Namespace:
IcarusSceneEngineAssembly: IcarusSceneEngine (in IcarusSceneEngine)
Version: 1.0.0.0
Syntax
| C# |
|---|
public class SceneObject : MarshalByRefObject |
Inheritance Hierarchy
System..::.Object
System..::.MarshalByRefObject
IcarusSceneEngine..::.SceneObject
IcarusSceneEngine..::.Object2D
IcarusSceneEngine..::.Scene
IcarusSceneEngine..::.IcarusApplication
IcarusSceneEngine..::.Folder
IcarusSceneEngine..::.Object3D
IcarusSceneEngine..::.Collider
IcarusSceneEngine..::.Geom
IcarusSceneEngine..::.Project
IcarusSceneEngine..::.Layout
IcarusSceneEngine..::.World
IcarusSceneEngine..::.Space
System..::.MarshalByRefObject
IcarusSceneEngine..::.SceneObject
IcarusSceneEngine..::.Object2D
IcarusSceneEngine..::.Scene
IcarusSceneEngine..::.IcarusApplication
IcarusSceneEngine..::.Folder
IcarusSceneEngine..::.Object3D
IcarusSceneEngine..::.Collider
IcarusSceneEngine..::.Geom
IcarusSceneEngine..::.Project
IcarusSceneEngine..::.Layout
IcarusSceneEngine..::.World
IcarusSceneEngine..::.Space