[This is preliminary documentation and is subject to change.]
Render the object normally. This is intended to be overriden by descendents.
Once overridden, it can also be called to recursively render all Child objects.
In general, for rendering, do not wrap a push/pop matrix around this function, keep the matrices
clean and the behaviour consistent.
Namespace:
IcarusSceneEngineAssembly: IcarusSceneEngine (in IcarusSceneEngine)
Version: 1.0.0.0
Syntax
| C# |
|---|
public virtual void RenderNormal( RenderStruct render ) |
Parameters
- render
- Type: IcarusSceneEngine..::.RenderStruct
[Missing <param> documentation for "render"]