[This is preliminary documentation and is subject to change.]

Render the object as a design element. This is intended to be overriden by descendents. Once overridden, it can also be called to recursively render all Child objects. In general, for rendering, do not wrap a push/pop matrix around this function, keep the matrices clean and the behaviour consistent.

Namespace:  IcarusSceneEngine
Assembly:  IcarusSceneEngine (in IcarusSceneEngine)
Version: 1.0.0.0

Syntax

C#
public virtual void RenderDesign(
	RenderStruct render
)

Parameters

render
Type: IcarusSceneEngine..::.RenderStruct

[Missing <param> documentation for "render"]

See Also