[This is preliminary documentation and is subject to change.]
Render the object as a design element. This is intended to be overriden by descendents.
Once overridden, it can also be called to recursively render all Child objects.
In general, for rendering, do not wrap a push/pop matrix around this function, keep the matrices
clean and the behaviour consistent.
Namespace:
IcarusSceneEngineAssembly: IcarusSceneEngine (in IcarusSceneEngine)
Version: 1.0.0.0
Syntax
| C# |
|---|
public virtual void RenderDesign( RenderStruct render ) |
Parameters
- render
- Type: IcarusSceneEngine..::.RenderStruct
[Missing <param> documentation for "render"]