[This is preliminary documentation and is subject to change.]
The MeshFrame type exposes the following members.
Constructors
| Name | Description | |
|---|---|---|
| MeshFrame |
Methods
| Name | Description | |
|---|---|---|
| AddFace | ||
| AddQuad | ||
| AddTriangle | Overloaded. | |
| AddVertex | ||
| Clip | Overloaded. | |
| Equals | (Inherited from Object.) | |
| Finalize | Allows an Object to attempt to free resources and perform other cleanup operations before the Object is reclaimed by garbage collection. (Inherited from Object.) | |
| GetHashCode | Serves as a hash function for a particular type. GetHashCode()()() is suitable for use in hashing algorithms and data structures like a hash table. (Inherited from Object.) | |
| GetMaterial | ||
| GetType | Gets the Type of the current instance. (Inherited from Object.) | |
| MakeCube | ||
| MakeCuboid | ||
| MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object.) | |
| RenderBasic | ||
| RenderFaceNormals | ||
| RenderNormals | ||
| RenderTriangles | ||
| SetMaterial |
Set the current active material when importing triangles
| |
| ToString | (Inherited from Object.) | |
| Transform |
Permanently transform the mesh data (vertices and normals)
| |
| UpdateBSPtree |
Operators
| Name | Description | |
|---|---|---|
| Multiply |
Fields
| Name | Description | |
|---|---|---|
| BSPvalid | ||
| FaceGroups | ||
| Normals | ||
| TexMaps | ||
| Vertices |