[This is preliminary documentation and is subject to change.]

The MeshFrame type exposes the following members.

Constructors

  NameDescription
Public methodMeshFrame

Methods

  NameDescription
Public methodAddFace
Public methodAddQuad
Public methodAddTriangleOverloaded.
Public methodAddVertex
Public methodClipOverloaded.
Public methodEquals
Determines whether the specified Object is equal to the current Object.
(Inherited from Object.)
Protected methodFinalize
Allows an Object to attempt to free resources and perform other cleanup operations before the Object is reclaimed by garbage collection.
(Inherited from Object.)
Public methodGetHashCode
Serves as a hash function for a particular type. GetHashCode()()() is suitable for use in hashing algorithms and data structures like a hash table.
(Inherited from Object.)
Protected methodGetMaterial
Public methodGetType
Gets the Type of the current instance.
(Inherited from Object.)
Public methodMakeCube
Public methodMakeCuboid
Protected methodMemberwiseClone
Creates a shallow copy of the current Object.
(Inherited from Object.)
Public methodRenderBasic
Public methodRenderFaceNormals
Public methodRenderNormals
Public methodRenderTriangles
Protected methodSetMaterial
Set the current active material when importing triangles
Public methodToString
Returns a String that represents the current Object.
(Inherited from Object.)
Public methodTransform
Permanently transform the mesh data (vertices and normals)
Protected methodUpdateBSPtree

Operators

  NameDescription
Public operatorStatic memberMultiply

Fields

Properties

  NameDescription
Public propertyBSPtree
Public propertyMaterial
Public propertyTriangles

See Also