[This is preliminary documentation and is subject to change.]
Permanently transform the mesh data (vertices and normals)
Namespace:
IcarusSceneEngineAssembly: IcarusSceneEngine (in IcarusSceneEngine)
Version: 1.0.0.0
Syntax
| C# |
|---|
public void Transform( ref Matrix M ) |
Parameters
- M
- Type: IcarusSceneEngine..::.Matrix%
Matrix to transform by