[This is preliminary documentation and is subject to change.]

Permanently transform the mesh data (vertices and normals)

Namespace:  IcarusSceneEngine
Assembly:  IcarusSceneEngine (in IcarusSceneEngine)
Version: 1.0.0.0

Syntax

C#
public void Transform(
	ref Matrix M
)

Parameters

M
Type: IcarusSceneEngine..::.Matrix%
Matrix to transform by

See Also