[This is preliminary documentation and is subject to change.]

The Trajectory type exposes the following members.

Constructors

  NameDescription
Public methodTrajectory
Create the trajectory based on an absolute Position and an absolute Target, creating a direction vector. The Normal is relative to the direction vector and represents the rotation around the vector

Methods

  NameDescription
Public methodEquals
Indicates whether this instance and a specified object are equal.
(Inherited from ValueType.)
Protected methodFinalize
Allows an Object to attempt to free resources and perform other cleanup operations before the Object is reclaimed by garbage collection.
(Inherited from Object.)
Public methodGetAxis
Public methodGetHashCode
Returns the hash code for this instance.
(Inherited from ValueType.)
Public methodGetType
Gets the Type of the current instance.
(Inherited from Object.)
Public methodLocalX
Public methodLocalY
Public methodLocalZ
Protected methodMemberwiseClone
Creates a shallow copy of the current Object.
(Inherited from Object.)
Public methodMove
Move the trajectory in a given local axis by a specified strength
Public methodOffset
Public methodOffsetPosition
Public methodOffsetTarget
Public methodRotatePosition
rotate the Position around the local X, Y or Z axes Local axes are defined as using the normal as the local Y axis and the direction as the local +ve Z axis.
Public methodRotateTarget
rotate the Target around the local X, Y or Z axes Local axes are defined as using the normal as the local Y axis and the direction as the local +ve Z axis.
Public methodToString (Overrides ValueType..::.ToString()()().)
Public methodUpdateMatrices

Properties

See Also