[This is preliminary documentation and is subject to change.]
rotate the Target around the local X, Y or Z axes
Local axes are defined as using the normal as the local Y axis
and the direction as the local +ve Z axis.
Namespace:
IcarusSceneEngineAssembly: IcarusSceneEngine (in IcarusSceneEngine)
Version: 1.0.0.0
Syntax
Parameters
- Angle
- Type: System..::.Double
angle to rotate
- aX
- Type: System..::.Double
amount to rotate around X axis
- aY
- Type: System..::.Double
amount to rotate around Y axis
- aZ
- Type: System..::.Double
amount to rotate around Z axis