[This is preliminary documentation and is subject to change.]

rotate the Position around the local X, Y or Z axes Local axes are defined as using the normal as the local Y axis and the direction as the local +ve Z axis.

Namespace:  IcarusSceneEngine
Assembly:  IcarusSceneEngine (in IcarusSceneEngine)
Version: 1.0.0.0

Syntax

C#
public void RotatePosition(
	double Angle,
	double aX,
	double aY,
	double aZ
)

Parameters

Angle
Type: System..::.Double
angle to rotate
aX
Type: System..::.Double
amount to rotate around X axis
aY
Type: System..::.Double
amount to rotate around Y axis
aZ
Type: System..::.Double
amount to rotate around Z axis

See Also