[This is preliminary documentation and is subject to change.]

Create the trajectory based on an absolute Position and an absolute Target, creating a direction vector. The Normal is relative to the direction vector and represents the rotation around the vector

Namespace:  IcarusSceneEngine
Assembly:  IcarusSceneEngine (in IcarusSceneEngine)
Version: 1.0.0.0

Syntax

C#
public Trajectory(
	Vector initPosition,
	Vector initTarget,
	Vector initNormal
)

Parameters

initPosition
Type: IcarusSceneEngine..::.Vector
Initial position (absolute)
initTarget
Type: IcarusSceneEngine..::.Vector
Initial target (absolute)
initNormal
Type: IcarusSceneEngine..::.Vector
Initial normal (relative)

See Also