[This is preliminary documentation and is subject to change.]
The Matrix type exposes the following members.
Constructors
| Name | Description | |
|---|---|---|
| Matrix | Overloaded. |
Methods
| Name | Description | |
|---|---|---|
| Equals | Indicates whether this instance and a specified object are equal. (Inherited from ValueType.) | |
| Finalize | Allows an Object to attempt to free resources and perform other cleanup operations before the Object is reclaimed by garbage collection. (Inherited from Object.) | |
| GetHashCode | Returns the hash code for this instance. (Inherited from ValueType.) | |
| GetType | Gets the Type of the current instance. (Inherited from Object.) | |
| Identity |
Create a 4x4 identity matrix
| |
| MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object.) | |
| Multiply |
Mutiply the current OpenGL matrix by this Matrix
| |
| Rotate |
Calculate a rotation matrix based on the axis and angle. This overrides any existing
values in the matrix.
| |
| ToString |
Return this matrix as a String. x values written first
(Overrides ValueType..::.ToString()()().) |
Properties
| Name | Description | |
|---|---|---|
| Item |
Sets up the default property of the structure to allow the MAtrix to be accessed in an Array manner
|