[This is preliminary documentation and is subject to change.]

The Matrix type exposes the following members.

Constructors

  NameDescription
Public methodMatrixOverloaded.

Methods

  NameDescription
Public methodEquals
Indicates whether this instance and a specified object are equal.
(Inherited from ValueType.)
Protected methodFinalize
Allows an Object to attempt to free resources and perform other cleanup operations before the Object is reclaimed by garbage collection.
(Inherited from Object.)
Public methodGetHashCode
Returns the hash code for this instance.
(Inherited from ValueType.)
Public methodGetType
Gets the Type of the current instance.
(Inherited from Object.)
Public methodIdentity
Create a 4x4 identity matrix
Protected methodMemberwiseClone
Creates a shallow copy of the current Object.
(Inherited from Object.)
Public methodMultiply
Mutiply the current OpenGL matrix by this Matrix
Public methodRotate
Calculate a rotation matrix based on the axis and angle. This overrides any existing values in the matrix.
Public methodToString
Return this matrix as a String. x values written first
(Overrides ValueType..::.ToString()()().)

Properties

  NameDescription
Public propertyItem
Sets up the default property of the structure to allow the MAtrix to be accessed in an Array manner

See Also