[This is preliminary documentation and is subject to change.]

Calculate a rotation matrix based on the axis and angle. This overrides any existing values in the matrix.

Namespace:  IcarusSceneEngine
Assembly:  IcarusSceneEngine (in IcarusSceneEngine)
Version: 1.0.0.0

Syntax

C#
public void Rotate(
	Vector axis,
	double angle
)

Parameters

axis
Type: IcarusSceneEngine..::.Vector
The vector representing the axis to rotate around (does not need to be normalized)
angle
Type: System..::.Double
The angle to rotate around the axis

See Also