[This is preliminary documentation and is subject to change.]
Calculate a rotation matrix based on the axis and angle. This overrides any existing
values in the matrix.
Namespace:
IcarusSceneEngineAssembly: IcarusSceneEngine (in IcarusSceneEngine)
Version: 1.0.0.0
Syntax
Parameters
- axis
- Type: IcarusSceneEngine..::.Vector
The vector representing the axis to rotate around (does not need to be normalized)
- angle
- Type: System..::.Double
The angle to rotate around the axis