[This is preliminary documentation and is subject to change.]
Classify the triangle against a plane defined by a triangle, and return
whether it's in front, behind, coplanar or intersecting the plane
note that if intersecting is returned, this is only in relation to
whether the triangle intersects the plane, not whether the two
triangles intersect
Namespace:
IcarusSceneEngineAssembly: IcarusSceneEngine (in IcarusSceneEngine)
Version: 1.0.0.0
Syntax
| C# |
|---|
public Classify ClassifyTriangle( ref Triangle PlaneTriangle, ref int infront, ref int behind, ref int coplanar ) |
Parameters
- PlaneTriangle
- Type: IcarusSceneEngine..::.Triangle%
Plane to check, defined by a triangle
- infront
- Type: System..::.Int32%
[Missing <param> documentation for "infront"]
- behind
- Type: System..::.Int32%
[Missing <param> documentation for "behind"]
- coplanar
- Type: System..::.Int32%
[Missing <param> documentation for "coplanar"]