[This is preliminary documentation and is subject to change.]

Classify the triangle against a plane defined by a triangle, and return whether it's in front, behind, coplanar or intersecting the plane note that if intersecting is returned, this is only in relation to whether the triangle intersects the plane, not whether the two triangles intersect

Namespace:  IcarusSceneEngine
Assembly:  IcarusSceneEngine (in IcarusSceneEngine)
Version: 1.0.0.0

Syntax

C#
public Classify ClassifyTriangle(
	ref Triangle PlaneTriangle,
	ref int infront,
	ref int behind,
	ref int coplanar
)

Parameters

PlaneTriangle
Type: IcarusSceneEngine..::.Triangle%
Plane to check, defined by a triangle
infront
Type: System..::.Int32%

[Missing <param> documentation for "infront"]

behind
Type: System..::.Int32%

[Missing <param> documentation for "behind"]

coplanar
Type: System..::.Int32%

[Missing <param> documentation for "coplanar"]

Return Value

whether the triangle is in front, behind, coplanar or intersecting the plane.

See Also