[This is preliminary documentation and is subject to change.]

The Mesh type exposes the following members.

Constructors

  NameDescription
Public methodMeshOverloaded.

Methods

  NameDescription
Public methodCurrent
Public methodEquals
Determines whether the specified Object is equal to the current Object.
(Inherited from Object.)
Public methodExists (Inherited from Asset.)
Public methodFinalise (Overrides Asset..::.Finalise(Project).)
Protected methodFinalize
Allows an Object to attempt to free resources and perform other cleanup operations before the Object is reclaimed by garbage collection.
(Inherited from Object.)
Public methodGetHashCode
Serves as a hash function for a particular type. GetHashCode()()() is suitable for use in hashing algorithms and data structures like a hash table.
(Inherited from Object.)
Public methodGetType
Gets the Type of the current instance.
(Inherited from Object.)
Public methodImportFinalise
Public methodInit (Inherited from Asset.)
Public methodLoadFromFile (Overrides Asset..::.LoadFromFile()()().)
Protected methodMemberwiseClone
Creates a shallow copy of the current Object.
(Inherited from Object.)
Public methodRenderBasic
Do a basic OpenGL render of the shape, as a triangle mesh using the current texture (if texture mapping is enabled)
Public methodRenderNormals
Public methodRenderPreview (Overrides Asset..::.RenderPreview()()().)
Public methodRenderTriangles
Public methodSetFrame
Public methodSetMaterial
Public methodToString
Returns a String that represents the current Object.
(Inherited from Object.)

Fields

  NameDescription
Protected fieldassetname (Inherited from Asset.)
Public fieldisReady (Inherited from Asset.)
Public fieldMeshFrames
Public fieldMeshMatrix
Protected fieldresourcefilename (Inherited from Asset.)

Properties

  NameDescription
Public propertyFilename (Inherited from Asset.)
Public propertyName (Inherited from Asset.)
Public propertyReady (Inherited from Asset.)

See Also