[This is preliminary documentation and is subject to change.]
Do a basic OpenGL render of the shape, as a triangle mesh using the current
texture (if texture mapping is enabled)
Namespace:
IcarusSceneEngineAssembly: IcarusSceneEngine (in IcarusSceneEngine)
Version: 1.0.0.0
Syntax
| C# |
|---|
public void RenderBasic( bool invertNormals ) |
Parameters
- invertNormals
- Type: System..::.Boolean
[Missing <param> documentation for "invertNormals"]