[This is preliminary documentation and is subject to change.]

Do a basic OpenGL render of the shape, as a triangle mesh using the current texture (if texture mapping is enabled)

Namespace:  IcarusSceneEngine
Assembly:  IcarusSceneEngine (in IcarusSceneEngine)
Version: 1.0.0.0

Syntax

C#
public void RenderBasic(
	bool invertNormals
)

Parameters

invertNormals
Type: System..::.Boolean

[Missing <param> documentation for "invertNormals"]

See Also