[This is preliminary documentation and is subject to change.]

This is the main Asset Manager class. From here, an attached "list of lists" is used to store each of the asset types Assets are grouped by type to make searching faster On initialisation, a new Asset type must register itself with the asset manager

Namespace:  IcarusSceneEngine
Assembly:  IcarusSceneEngine (in IcarusSceneEngine)
Version: 1.0.0.0

Syntax

C#
public class AssetManager

Inheritance Hierarchy

System..::.Object
  IcarusSceneEngine..::.AssetManager

See Also