[This is preliminary documentation and is subject to change.]
A collision ID represents a group ID for collision testing. The collision logic will result in a matching collision
if the Collision ID from both objects are the same
Namespace:
IcarusSceneEngineAssembly: IcarusSceneEngine (in IcarusSceneEngine)
Version: 1.0.0.0
Syntax
| C# |
|---|
public string CollisionID1 { get; set; } |