[This is preliminary documentation and is subject to change.]

Custom GL "write" routine.

Namespace:  IcarusSceneEngine
Assembly:  IcarusSceneEngine (in IcarusSceneEngine)
Version: 1.0.0.0

Syntax

C#
public override void glWrite(
	string text
)

Parameters

text
Type: System..::.String
The text to print.

See Also