[This is preliminary documentation and is subject to change.]
Custom GL "write" routine.
Namespace:
IcarusSceneEngineAssembly: IcarusSceneEngine (in IcarusSceneEngine)
Version: 1.0.0.0
Syntax
| C# |
|---|
public override void glWrite( string text ) |
Parameters
- text
- Type: System..::.String
The text to print.