[This is preliminary documentation and is subject to change.]
Create a viewport at a given % dimension of the screen. The viewport is rendered
using perspective/trajectory settings from the ViewCam property
Namespace:
IcarusSceneEngineAssembly: IcarusSceneEngine (in IcarusSceneEngine)
Version: 1.0.0.0
Syntax
| C# |
|---|
public Viewport( string name, int viewportX, int viewportY, int viewportWidth, int viewportHeight ) |
Parameters
- name
- Type: System..::.String
Object name
- viewportX
- Type: System..::.Int32
The % offset from the left
- viewportY
- Type: System..::.Int32
The % offset from the top of the screen
- viewportWidth
- Type: System..::.Int32
The % Width of the viewport
- viewportHeight
- Type: System..::.Int32
The % Height of the viewport