[This is preliminary documentation and is subject to change.]

Determines whether Vector A does NOT equal Vector B

Namespace:  IcarusSceneEngine
Assembly:  IcarusSceneEngine (in IcarusSceneEngine)
Version: 1.0.0.0

Syntax

C#
public static bool operator !=(
	Vector A,
	Vector B
)

Parameters

A
Type: IcarusSceneEngine..::.Vector

[Missing <param> documentation for "A"]

B
Type: IcarusSceneEngine..::.Vector

[Missing <param> documentation for "B"]

Return Value

False if all axes are 0.0, True otherwise

See Also