[This is preliminary documentation and is subject to change.]
Rotate the Vector using Euler angles (in Radians). X is rotated first, then Y and Z
Namespace:
IcarusSceneEngineAssembly: IcarusSceneEngine (in IcarusSceneEngine)
Version: 1.0.0.0
Syntax
Parameters
- aX
- Type: System..::.Double
[Missing <param> documentation for "aX"]
- aY
- Type: System..::.Double
[Missing <param> documentation for "aY"]
- aZ
- Type: System..::.Double
[Missing <param> documentation for "aZ"]