[This is preliminary documentation and is subject to change.]

Rotate the Vector using Euler angles (in Radians). X is rotated first, then Y and Z

Namespace:  IcarusSceneEngine
Assembly:  IcarusSceneEngine (in IcarusSceneEngine)
Version: 1.0.0.0

Syntax

C#
public void Rotate(
	double aX,
	double aY,
	double aZ
)

Parameters

aX
Type: System..::.Double

[Missing <param> documentation for "aX"]

aY
Type: System..::.Double

[Missing <param> documentation for "aY"]

aZ
Type: System..::.Double

[Missing <param> documentation for "aZ"]

See Also