[This is preliminary documentation and is subject to change.]

Render the vector as an OpenGL Normal

Namespace:  IcarusSceneEngine
Assembly:  IcarusSceneEngine (in IcarusSceneEngine)
Version: 1.0.0.0

Syntax

C#
public void RenderAsNormal(
	bool Invert
)

Parameters

Invert
Type: System..::.Boolean
True to Invert the normal

See Also