[This is preliminary documentation and is subject to change.]
Render the vector as an OpenGL Normal
Namespace:
IcarusSceneEngineAssembly: IcarusSceneEngine (in IcarusSceneEngine)
Version: 1.0.0.0
Syntax
| C# |
|---|
public void RenderAsNormal( bool Invert ) |
Parameters
- Invert
- Type: System..::.Boolean
True to Invert the normal