[This is preliminary documentation and is subject to change.]

Set this Vector to be the Normal derived from the Vector edges Origin to T2 and Origin to T3

Namespace:  IcarusSceneEngine
Assembly:  IcarusSceneEngine (in IcarusSceneEngine)
Version: 1.0.0.0

Syntax

C#
public void Normal(
	ref Vector Origin,
	ref Vector T2,
	ref Vector T3
)

Parameters

Origin
Type: IcarusSceneEngine..::.Vector%
Origin point of the Normal
T2
Type: IcarusSceneEngine..::.Vector%
Vector representing the "Left" edge
T3
Type: IcarusSceneEngine..::.Vector%
Vector representing the "Right" edge

See Also