[This is preliminary documentation and is subject to change.]

Set this Vector to be the Normal derived from the two vectors representing the edges of the Normal.

Namespace:  IcarusSceneEngine
Assembly:  IcarusSceneEngine (in IcarusSceneEngine)
Version: 1.0.0.0

Syntax

C#
public void Normal(
	ref Vector T1,
	ref Vector T2
)

Parameters

T1
Type: IcarusSceneEngine..::.Vector%
The "Left" edge
T2
Type: IcarusSceneEngine..::.Vector%
The "Right" edge

See Also