[This is preliminary documentation and is subject to change.]

Set this vector to the cross product of A and B

Namespace:  IcarusSceneEngine
Assembly:  IcarusSceneEngine (in IcarusSceneEngine)
Version: 1.0.0.0

Syntax

C#
public void CrossProduct(
	ref Vector A,
	ref Vector B
)

Parameters

A
Type: IcarusSceneEngine..::.Vector%

[Missing <param> documentation for "A"]

B
Type: IcarusSceneEngine..::.Vector%

[Missing <param> documentation for "B"]

See Also