[This is preliminary documentation and is subject to change.]

Set the current keyframe, based on a particular frame number This sets up internal information to quickly reference the keyframe and (potentially) the next keyframe for interpolation This assumes that at least one keyframe exists, at any particular local time index.

Namespace:  IcarusSceneEngine
Assembly:  IcarusSceneEngine (in IcarusSceneEngine)
Version: 1.0.0.0

Syntax

C#
public void SetFrame(
	int Frame
)

Parameters

Frame
Type: System..::.Int32
The current Frame number

See Also