[This is preliminary documentation and is subject to change.]

Renders the track at a specific track time and then stores the result in a frame buffer

Namespace:  IcarusSceneEngine
Assembly:  IcarusSceneEngine (in IcarusSceneEngine)
Version: 1.0.0.0

Syntax

C#
public void Render(
	double TrackTime,
	int FrameBuffer
)

Parameters

TrackTime
Type: System..::.Double
Floating point time index from 0..track size
FrameBuffer
Type: System..::.Int32
Global frame buffer, cycles per frame from 0..20

See Also