[This is preliminary documentation and is subject to change.]
Renders the track at a specific track time
and then stores the result in a frame buffer
Namespace:
IcarusSceneEngineAssembly: IcarusSceneEngine (in IcarusSceneEngine)
Version: 1.0.0.0
Syntax
Parameters
- TrackTime
- Type: System..::.Double
Floating point time index from 0..track size
- FrameBuffer
- Type: System..::.Int32
Global frame buffer, cycles per frame from 0..20