[This is preliminary documentation and is subject to change.]

Call this to initialise the physics collision check, for each Space. After this, WorldStep must be called (for the World) and then ClearSpace(), again for each space

Namespace:  IcarusSceneEngine
Assembly:  IcarusSceneEngine (in IcarusSceneEngine)
Version: 1.0.0.0

Syntax

C#
public void StepSpace(
	Project CurrentProject
)

Parameters

CurrentProject
Type: IcarusSceneEngine..::.Project

[Missing <param> documentation for "CurrentProject"]

See Also