[This is preliminary documentation and is subject to change.]
Call this to initialise the physics collision check, for each Space.
After this, WorldStep must be called (for the World) and then ClearSpace(), again for each space
Namespace:
IcarusSceneEngineAssembly: IcarusSceneEngine (in IcarusSceneEngine)
Version: 1.0.0.0
Syntax
| C# |
|---|
public void StepSpace( Project CurrentProject ) |
Parameters
- CurrentProject
- Type: IcarusSceneEngine..::.Project
[Missing <param> documentation for "CurrentProject"]