[This is preliminary documentation and is subject to change.]

Renders a spline on screen between two points with a control point each

Namespace:  IcarusSceneEngine
Assembly:  IcarusSceneEngine (in IcarusSceneEngine)
Version: 1.0.0.0

Syntax

C#
public static void RenderSpline(
	int fidelity,
	Vector P0,
	Vector C0,
	Vector C1,
	Vector P1
)

Parameters

fidelity
Type: System..::.Int32
Number of lines to use
P0
Type: IcarusSceneEngine..::.Vector
Point 0
C0
Type: IcarusSceneEngine..::.Vector
Control point for point 0
C1
Type: IcarusSceneEngine..::.Vector
Control point for point 1
P1
Type: IcarusSceneEngine..::.Vector
Point 1

See Also