[This is preliminary documentation and is subject to change.]
Unproject a specified screen X, Y coordinate into 3D space. This function reads in the actual OpenGL
screen projection to work correctly
Namespace:
IcarusSceneEngineAssembly: IcarusSceneEngine (in IcarusSceneEngine)
Version: 1.0.0.0
Syntax
Parameters
- ScreenX
- Type: System..::.Int32
The 2D x coordinate
- ScreenY
- Type: System..::.Int32
The 2D Y coordinate
- DefaultZ
- Type: System..::.Single
If less than 0, then read the Z value from the screen, else use that as the Z-depth into the screen