[This is preliminary documentation and is subject to change.]

Create a mesh using Constructive Solid Geometry on two existing meshes This is a basic geometry implementation at the moment texturing, normals will be lost for the moment it also only works on the primary LOD/frame mesh

Namespace:  IcarusSceneEngine
Assembly:  IcarusSceneEngine (in IcarusSceneEngine)
Version: 1.0.0.0

Syntax

C#
public Mesh(
	Mesh Mesh1,
	Mesh Mesh2,
	bool keep1,
	bool keepn,
	bool keep2
)

Parameters

Mesh1
Type: IcarusSceneEngine..::.Mesh
First mesh
Mesh2
Type: IcarusSceneEngine..::.Mesh
Second mesh
keep1
Type: System..::.Boolean
Keep the polygons only in Mesh 1
keepn
Type: System..::.Boolean
Keep the polygons in both meshes
keep2
Type: System..::.Boolean
Keep the polygons only in Mesh 2

See Also