[This is preliminary documentation and is subject to change.]

Create a new matrix representing a rotation around an axis

Namespace:  IcarusSceneEngine
Assembly:  IcarusSceneEngine (in IcarusSceneEngine)
Version: 1.0.0.0

Syntax

C#
public Matrix(
	Vector axis,
	double angle
)

Parameters

axis
Type: IcarusSceneEngine..::.Vector
The axis (does not need to be normalized)
angle
Type: System..::.Double
The angle to rotate around the axis

See Also