[This is preliminary documentation and is subject to change.]
Create a new matrix representing a Vector
Namespace:
IcarusSceneEngineAssembly: IcarusSceneEngine (in IcarusSceneEngine)
Version: 1.0.0.0
Syntax
| C# |
|---|
public Matrix( Vector Position ) |
Parameters
- Position
- Type: IcarusSceneEngine..::.Vector
[Missing <param> documentation for "Position"]