[This is preliminary documentation and is subject to change.]

Regardless of base body type, to render the ODE object, SetBodyMatrix extracts the body position/rotation across types, forms the transformation matrix and calls it.

Namespace:  IcarusSceneEngine
Assembly:  IcarusSceneEngine (in IcarusSceneEngine)
Version: 1.0.0.0

Syntax

C#
public void SetBodyMatrix()

See Also