[This is preliminary documentation and is subject to change.]
Regardless of base body type, to render the ODE object, SetBodyMatrix extracts the body position/rotation
across types, forms the transformation matrix and calls it.
Namespace:
IcarusSceneEngineAssembly: IcarusSceneEngine (in IcarusSceneEngine)
Version: 1.0.0.0
Syntax
| C# |
|---|
public void SetBodyMatrix() |